Inside Review

Playdead’s sophomore effort is a thing of beauty. And nightmares.   In 2010, indie developer Playdead released Limbo, a dark and atmospheric side-scroller about a boy searching for his sister. The game went on to become a critical darling, and a shining example of the storytelling potential our fair hobby is capable of. Certainly, if the entire independent […]

Dark Souls III Review

I have a confession: before this year, I had never played a Souls game, unless you count the hour or so I spent with the first Dark Souls. In fact, before last year’s excellent Bloodborne, I had no interest in playing a Souls game at all, but thanks to Bloodborne’s engrossing world, the challenge-and-reward gameplay loop, and a […]

Cardboard Addiction: Snake Oil

By Sam Desatoff If you’re like me, and I’m so sorry if you are, you’re tired of that little naked monkey darting about your house. It wouldn’t be so bad, except she’s not wearing any clothes. The late night screeching you can handle, and the inordinate amount of airborne feces is tolerable, but damned if […]

We Played Ori and the Blind Forest

A beautiful and heartfelt journey. By Sam Desatoff Platforms: Xbox One, PC MSRP: $19.99 Style: Action/platforming Moon Studios is not your typical development house. Made up of a small team scattered across the globe, Moon managed to build Ori and the Blind forest without a centralized headquarters. The amount of collaboration required to turn their […]

Cardboard Addiction: Yardmaster Express

Pocket Trains By Sam Desatoff Portability in board games is a strong selling point for me. Games like Jaipur, Sushi Go!, and Star Realms have been finding more play lately thanks to their size. They take up minimal table space, making them ideal for play at parties, restaurants, parties at restaurants, a doll’s table, the […]

We Played Call of Duty: Advanced Warfare

War for Profit By Sam Desatoff Each year like clockwork Activision releases a new entry in its juggernaut brand. As the years roll by, the publisher finds itself under increased pressure to differentiate each new entry from its predecessors without compromising the spirit and gameplay that has staved off franchise fatigue for so long. It […]

We Played P.T.

By Sam Desatoff and Matthew Criswell During Gamescom in Germany this past August, Sony announced a new horror game called P.T. In a surprise move during the announcement, Sony also revealed that the game was free and available to play immediately on the PlayStation 4. Developed by the mysterious 7780s Studio, P.T., it turns out, […]